A comparison of our approach with the current state-of-the-art: the original input drawing (a); the result of Entem et al. [2015] (b) in contrast to the result of our technique (c) that produces a more natural transition between individual parts; the result of Sykora et al. [2014] suffers from visible seams between individual parts (d) whereas our approach delivers smooth transition (e). (Images (a) and (b) come from [Entem et al. 2015].)
Abstract
We present a new approach to reconstruction of high-relief surface
models from hand-made drawings. Our method is tailored to an
interactive modeling scenario where the input drawing can be
separated into a set of semantically meaningful parts of which
relative depth order is known beforehand. For this kind of input,
our technique allows inflating individual components to have a
semi-elliptical profile, positioning them to satisfy prescribed depth
order, and providing their seamless interconnection. Compared to
previous methods, our approach is the first that formulates this
reconstruction process as a single non-linear optimization problem.
Because its direct optimization is computationally challenging, we
propose an approximate solution which delivers comparable results
orders of magnitude faster enabling an interactive user workflow.
We evaluate our approach on various hand-made drawings and
demonstrate that it provides state-of-the-art quality in comparison
with previous methods which require comparable user intervention.
Publication
Marek Dvoroznak, Saman Sepehri Nejad, Ondrej Jamriska, Alec Jacobson, Ladislav Kavan, Daniel Sykora. Seamless Reconstruction of Part-Based High-Relief Models from Hand-Drawn Images. Expressive, 2018.
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Acknowledgements
We would like to thank all anonymous reviewers for their fruitful
comments and suggestions.We gratefully acknowledge the support
of Activision, Adobe, and hardware donation from NVIDIA Corp.
This research has been supported by the Technology Agency of the
Czech Republic under research program TE01020415 (V3C – Visual
Computing Competence Center), the Grant Agency of the Czech
Technical University in Prague, grant No. SGS16/237/OHK3/3T/13
(Research of Modern Computer Graphics Methods), Research Center
for Informatics No. CZ.02.1.01/0.0/0.0/16_019/0000765, the Fulbright
Commission in the Czech Republic, the NSERC Discovery
Grants (RGPIN-2017-05235 and RGPAS-2017-507938), a Canada Research
Chair award, the Connaught Fund, and the National Science
Foundation under Grant Numbers IIS-1617172 and IIS-1622360. Any
opinions, findings, and conclusions or recommendations expressed
in this material are those of the author(s) and do not necessarily
reflect the views of the National Science Foundation.