function [world,dimens] = WP_init_world
%

PLANE = 1;

dimens = [0,10;0,10;0,10];

% floor
world(1).type = PLANE;
world(1).params = [0,0,1,0];
world(1).x_lims = [0,10];
world(1).y_lims = [0,10];
world(1).z_lims = [0,0];
world(1).rgb = [255,0,0]/255;

% wall 1
world(2).type = PLANE;
world(2).params = [0,1,0,0];
world(2).x_lims = [0,10];
world(2).y_lims = [0,0];
world(2).z_lims = [0,10];
world(2).rgb = [0,255,255]/255;

% wall 2
world(3).type = PLANE;
world(3).params = [-1,0,0,10];
world(3).x_lims = [10,10];
world(3).y_lims = [0,10];
world(3).z_lims = [0,10];
world(3).rgb = [255,0,255]/255;

% wall 3
world(4).type = PLANE;
world(4).params = [0,-1,0,10];
world(4).x_lims = [0,10];
world(4).y_lims = [10,10];
world(4).z_lims = [0,10];
world(4).rgb = [255,255,0]/255;

% wall 4
world(5).type = PLANE;
world(5).params = [1,0,0,0];
world(5).x_lims = [0,0];
world(5).y_lims = [0,10];
world(5).z_lims = [0,10];
world(5).rgb = [125,125,125]/255;

% ceiling
world(6).type = PLANE;
world(6).params = [0,0,-1,10];
world(6).x_lims = [0,10];
world(6).y_lims = [0,10];
world(6).z_lims = [10,10];
world(6).rgb = [0,255,0]/255;
