HW4: Kernel Threads and SynchronizationThis homework asks you to first implement kernel threads and then build spinlocks and mutexes to synchronize access among them. To make it more real and fun, we will pretty much implement interface of the POSIX threads that are de facto standard on most UNIX systems. You will program the xv6 operating system, so you should use the same setup as for the HW2: Xv6 boot. Specifically, you'll define three new system calls: first one to create a kernel thread, called thread_create(), second to wait for the thread to finish thread_join(), and then a third one that allows the thread to exit thread_exit(). Then, you'll implement POSIX-like synchronization primitives: spinlocks and mutexes. To test your implementation you will use a simple program we provide. Part 1: Kernel threadsBefore starting to work on your thread implementation, you should understand what threads are. Here is a good link that introduces POSIX threads that you have to develop (you don't have to read all of it, just get the basic idea of what threads are and how they work): https://computing.llnl.gov/tutorials/pthreads/. If you feel like it you can also read a couple of chapters from the OSTEP book: Concurrency: An Introduction and Interlude: Thread APIThe take-away idea for threads: threads are very much like processes (they can run in parallel on different physcal CPUs), but they share the same address space (the address space of the process that created them). Hence all threads of the same process can read and update the all variables in that address space to communicte and collaborate on computing a complex result in parallel. While threads share the same address space they each need their own stack as they might execute entirely different code in the program (call different functions with different arguments --- all this information has to be preserved for each thread individually, hence they need different stacks. The parent process allocates the stacks with malloc() or sbrk() for each thread before starting it (obviously, this can be hidden inside the thread_create() function). While these new stacks will not have a guard page in front of it, but otherwise should work just fine (the heap is mapped with the same attributes as stack (writable)). Now, lets get back to work. Your new thread_create() system call should look like this: int thread_create(void(*fcn)(void*), void *arg, void*stack)This call creates a new kernel thread which shares the address space with the calling process. In our implementation we will copy file descriptors in the same manner fork() does it. The new process uses stack as its
user stack, which is passed the given argument arg and uses a fake
return PC (0xffffffff). The stack should be one page in size. The new thread
starts executing at the address specified by fcn .
As with fork(), the PID of the new thread is returned to the
parent.
The other new system call is Finally, the You also need to think about the semantics of a couple of existing system
calls. For example, #include "types.h" #include "stat.h" #include "user.h" struct balance { char name[32]; int amount; }; volatile int total_balance = 0; volatile unsigned int delay (unsigned int d) { unsigned int i; for (i = 0; i < d; i++) { __asm volatile( "nop" ::: ); } return i; } void do_work(void *arg){ int i; int old; struct balance *b = (struct balance*) arg; printf(1, "Starting do_work: s:%s\n", b->name); for (i = 0; i < b->amount; i++) { //thread_spin_lock(&lock); old = total_balance; delay(100000); total_balance = old + 1; //thread_spin_unlock(&lock); } printf(1, "Done s:%x\n", b->name); thread_exit(); return; } int main(int argc, char *argv[]) { struct balance b1 = {"b1", 3200}; struct balance b2 = {"b2", 2800}; void *s1, *s2; int t1, t2, r1, r2; s1 = malloc(4096); s2 = malloc(4096); t1 = thread_create(do_work, (void*)&b1, s1); t2 = thread_create(do_work, (void*)&b2, s2); r1 = thread_join(); r2 = thread_join(); printf(1, "Threads finished: (%d):%d, (%d):%d, shared balance:%d\n", t1, r1, t2, r2, total_balance); exit(); } Here the process creates two threads that execute the same do_work() function concurrently. The do_work() function in both threads updates the shared variable total_balance. HintsThe thread_create() call should behave very much like fork, except that instead of copying the address space to a new page directory, clone initializes the new process so that the new process and cloned process use the same page directory. Thus, memory will be shared, and the two "processes" are really actually threads. The int thread_join(void) system call is very similar to the already existing int wait(void) system call in xv6. Join waits for a thread child to finish, and wait waits for a process child to finish. Finally, the thread_exit() system call is very similar to exit(). You should however be careful and do not deallocate the page table of the entire process when one of the threads exits. Part 2: SynchronizationIf you implemented your threads correctly and ran them a couple of times you might notice that the total balance (the final value of the total_balance does not match the expected 6000, i.e., the sum of individual balances of each thread. This is because it might happen that both threads read an old value of the total_balance at the same time, and then update it at almost the same time as well. As a result the deposit (the increment of the balance) from one of the threads is lost. SpinlocksTo fix this synchronization error you have to implement a spinlock that will allow you to execute the update atomically, i.e., you will have to implement the thread_spin_lock() and thread_spin_unlock() functions and put them around your atomic section (you can uncomment existing lines above). Specifically you should define a simple lock data structure and implement three functions that: 1) initialize the lock to the correct initial state (void thread_spin_init(struct thread_spinlock *lk)), 2) a funtion to acquire a lock (void thread_spin_lock(struct thread_spinlock *lk)), and 3) a function to release it void thread_spin_unlock(struct thread_spinlock *lk). To implement spinlocks you can copy the implementation from the xv6 kernel. Just copy them into your program (threads.c and make sure you understand how the code works). MutexesWhile spinlocks that you've implemented above implement correct synchronization across threads, they might be inefficient in some cases. For example, when all threads of the process run in parallel on different CPUs, spinlocks are perfect---each process enters a short critical seciton, updates the shared balance atomically and then releases the spinlock for other threads to make progress. However, if you are running on a system with a single physical CPU (you can change the number of CPUs in the xv6 Makefule and set it to 1), or the system is under high load and a context switch occurs in a critical section (you can imagine that it can happen in a slightly longer critical section) then all threads of the process start to spin endlessly, waiting for the interrupted (lock-holding) thread to be secheduled and run again the spinlocks become inefficient. One possible approch is to implement a different synchronization primitive, a mutex, and instead of spinning on a thread release the CPU to another thread, like: void thread_mutex_lock(struct thread_mutex *m) { while(locked(m)) yield(); } void thread_mutex_unlock(struct thread_mutex *m) { unlock(m); } Based on the high-level description of the mutex above, implement a mutex that will allow you to execute the update atomically similar to spinlock, but instead of spinning will release the CPU to another thread. Test your implementation by replacing spinlocks in your example above with mutexes. Specifically you should define a simple mutex data structure and implement three functions that: 1) initialize the mutex to the correct initial state (void thread_mutex_init(struct thread_mutex *m)), 2) a funtion to acquire a mutex (void thread_mutex_lock(struct thread_mutex *m)), and 3) a function to release it void thread_mutex_unlock(struct thread_mutex *m). Mutexes can be implemented very similarly to spinlocks (the implementation you already have). Since xv6 doesn't have an explicit yield(0) system call, you can use sleep(1) instead. Extra credit (15%): Conditional variablesWhile spinlock and mutex synchronization work well, sometimes we need a synchronization pattern similar to the producer-consumer queue we've discussed in class, i.e., instead of spinning on a spinlock or yielding the CPU in a mutex, we would like the thread to sleep until certain contidion is met. POSIX provides support for such scheme with conditional variables. A condition variable is used to allow a thread to sleep until a condition is true. Note that conditional variables are always used along with the mutex. You have to implement conditional variables similar to the once provided by POSIX. The function primarily used for this is pthread_cond_wait(). It takes two arguments; the first is a pointer to a condition variable, and the second is a locked mutex. When invoked, pthread_cond_wait() unlocks the mutex and then pauses execution of its thread. It will now remain paused until such time as some other thread wakes it up. These operations are "atomic;" they always happen together, without any other threads executing in between them. struct q { struct thread_cond cv; struct thread_mutex m; void *ptr; }; // Initialize thread_cond_init(&q->cv); thread_mutex_init(&q->m); // Thread 1 (sender) void* send(struct q *q, void *p) { thread_mutex_lock(&q->m); while(q->ptr != 0) ; q->ptr = p; thread_cond_signal(&q->cv); thread_mutex_unlock(&q->m); } // Thread 2 (receiver) void* recv(struct q *q) { void *p; thread_mutex_lock(&q->m); while((p = q->ptr) == 0) pthread_cond_wait(&q->cv, &q->m); q->ptr = 0; thread_mutex_unlock(&q->m); return p; } To test your solution, develop a small queue example like above and submit it along with your extra credit solution. Extra credit (5%): SemaphoresConditional variables can be used to implement semaphores (if you are still confused about semaphores read about them here: Semaphore (programming)). The implementation of the semaphore is trivial and you can read up on it here and implement it in a similar manner: Condition Variables. Implement semaphores and the producer consumer queue of N elements in which access to the queue is controlled with semaphores like described here: Semaphore (programming). Extra credit (10%): Fix sbrk() and malloc()Threads of the same process can grow the address space of the process in parallel by calling sbrk(). Obviously this will result into an inconsistent page table. Unless you've already done this, analyze the code path of sbrk() through the kernel and see what needs to be changed to grow an address space in a multi-threaded process correctly. Similar atomicity problem exisists in malloc(). If threads of the same process use malloc() concurrently it will result in an incorrect state of the malloc data structures. Fix this, making sure that processes can use malloc() correctly. To test your solution, develop a small program that creates multiple threads and uses sbrk() and malloc() concurrently and submit it along with your extra credit solution. Extra credit (10%): per-thread variablesImagine you would like to implement variables that are private to each thread. While you can pass them as an argument to your work function when you create the thread it will require you to pass the same arguments in all functions called recursively. Hence, sometimes its convenient to keep track of the thread ID for each thread. Then you can declare an array of variables (one for each thread), and access this array based on thread ID:typedef struct balance { char name[32]; char amount; } balance_t; balance_t per_thread_balance[MAX_THREADS]; int foo() { ... a = per_thread_balance[gettid()].amount; ... } Implement support for the gettid() function. You should allocate a small data structure struct tls (thread local store) at the top of the stack of each thread. Then if you know that each stack is page aligned (note that we didn't require the stack to be page aligned up until now) you can implement gettid() by rounding the value of the stack pointer up to the nearest page and typecasting it to TLS. To make sure that stacks are page aligned, allocate them with sbrk(). To test your solution, develop a small program that creates multiple threads, declares per-thread variables and uses them. Extra credit (10%): Cute macros for per-thread variablesWhile the solution for per-thread variables above works it is a bit ugly---declaring arrays clutters your code. Provide support for cleaner per-thread variables that declare per-thread variables arrays and provide access to per-thread varibales as macros. For example the two macros below: DEFINE_PER_THREAD(type, name); per_thread(name)Can be used to define per-cpu balance variables, and then access them like: DEFINE_PER_THREAD(balance_t, balance); int foo() { ... a = per_thread(balance).amount; ... } To test your solution, develop a small program that creates multiple threads, declares per-thread variables and uses them. Submit Submit your answers on Canvas HW4 Threads as a compressed tar file of your xv6 source tree (after running make clean). You can use the following command to create a compressed tar file (if you submit extra credit assignments, put a short hw4.txt readme file describing what you've done inside your archive). vagrant@odin$ cd /vagrant/cs238p vagrant@odin$ make clean vagrant@odin$ tar -czvf hw4.tgz xv6-public |
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Updated: March, 2018
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